How gaming will influence the construction industry
The Chartered Institute of Building has developed a construction game which will provide players with relevant skills and supply key knowledge towards processes which could be utilised within a construction role. Amongst increased concerns that over 400,000 UK Construction workers are set to retire between 2018 and 2023, there is a vital need to find ways to attract and engage a younger and impressionable market into the construction industry by developing their knowledge and skills base, alongside an interest within various roles within construction.
The “global games market [is] expected to grow from $91.8 billion in 2015 to a total of $118.6 billion by 2019” (source: UK Interactive Entertainment). ‘Craft your Future’ has been incorporated within the already popular game ‘Minecraft’, which has been purchased over a staggering 18,000,000 times since its original release. The game is aimed at 12-14 year olds, where they encounter real life issues and scenarios within the construction industry, designing, collaborating with others and building effective solutions for potential real-life construction tasks. The game is freely accessible through the Minecraft Education Platform and is popular within educational institutions, of which the lessons are split into four sectors: construction, restoration, maintenance and new build and refurbishment.
Bridget Bartlett, Deputy Chief Executive at the CIOB said: “Combining Minecraft and a thorough curriculum for the teacher makes for a unique and immersive experience and will help reveal why the industry is important and why a career in construction can be so rewarding […] these young learners will not only have fun but also develop their communication, team working and mathematics skills; skills that construction has a high demand for.”
For more information: http://ciobmc.org.
Read the June 2016 issue of Construction Global magazine
Buildots secures US$30mn in Series B Funding
Buildots, an AI construction firm developing artificial intelligence systems for the construction industry, has announced it has secured US$30mn in a Series B funding round to expand its operations. The round was backed by Lightspeed Ventures with participation from TLV Partners, Future Energy Ventures, and Tidhar Construction Group, Buildots’ former investors.
The company secured US$16mn in funding in 2020, and its AI computer vision systems are now being used in projects across 12 countries including the US, UK, Switzerland, Germany, and Hong Kong.
The role of the construction industry in digital transformation
Discussing the industry’s involvement in digital transformation, Roy Danon, co-founder and CEO of Buildots, said: “When it comes to digital transformation, construction has been a sleeping giant and Covid-19 served as an accelerator for the industry.“We are now working with construction companies in over a dozen countries and what we’re seeing is that the challenges Buildots is addressing are ubiquitous around the world.
“A global expansion at the rate we’ve experienced would have ordinarily been impossible in an industry like construction that has its roots in handshake deals and in-person relationships without the new Covid reality of remote meetings and even deal signings,” he added.
Tal Morgenstern, Partner at Lightspeed Venture Partners, believes the sector can make a difference to GDP but is struggling to make a statement in the technology industry. “Construction is a massive market with real GDP impact but it is still underserved by technology,” Morgenstern said.
However, Morgenstern points out that change is possible, adding: “We believe Buildots is the company that will change that reality. The rapid adoption Buildots has seen to date is driven exclusively by word of mouth. Following that success, this financing round will support an aggressive growth plan going forward.”
Buildots’ systems and AI algorithms work by validating images captured by 360-degree cameras mounted to hardhats. This allows the algorithms to detect any gaps between design, scheduling, the final product on the construction site.